!command codes
+6
$$Luis$$
KingNickolas
Bor.
Pkmmte
The Hovel Humper
swamp-cecil
10 posters
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Re: !command codes
Oh dear god. D:$$Luis$$ wrote:hey glameow, i want my !$$Luis$$ command the effect is that everyone dies, like with !detonate
Aslo, i my idea about visible spec. I'm pretty sure you don't need the qvm either. =P
KingNickolas- Bouncing Granger!
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Re: !command codes
lmfao XD
$$Luis$$- Tyrant
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Re: !command codes
kingnickolas wrote: i my idea about visible spec. I'm pretty sure you don't need the qvm either. =P
Please read what I put. It was denied by Glame AND Bor! (and you do, as I tried with a 'gbatest_6' I think.
The Hovel Humper- Bouncing Granger!
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Re: !command codes
The Hovel Humper wrote:kingnickolas wrote: i my idea about visible spec. I'm pretty sure you don't need the qvm either. =P
Please read what I put. It was denied by Glame AND Bor! (and you do, as I tried with a 'gbatest_6' I think.
We're both talking about a particle system right? 0.o
KingNickolas- Bouncing Granger!
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Re: !command codes
The Hovel Humper wrote:
Please read what I put. It was denied by Glame AND Bor! (and you do, as I tried with a 'gbatest_6' I think.
you can go ahead a try it, but i wouldn't put it on the server for fear of cloaks becoming found
GLAMEOW- Pokémon FTW
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Re: !command codes
Maybe only other specs can see them, like how only aliens can see adv. basi's red lines when it's hidden.GLAMEOW wrote:The Hovel Humper wrote:
Please read what I put. It was denied by Glame AND Bor! (and you do, as I tried with a 'gbatest_6' I think.
you can go ahead a try it, but i wouldn't put it on the server for fear of cloaks becoming found
DucTape- Tyrant
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Re: !command codes
Maybe three types of specs, alien specs and human specs.
Alien specs: Only aliens can see
Human specs: only huamns
Normal specs: only seen to other specs, these can see human and alien
Alien specs: Only aliens can see
Human specs: only huamns
Normal specs: only seen to other specs, these can see human and alien
The Hovel Humper- Bouncing Granger!
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Re: !command codes
The Hovel Humper wrote:Maybe three types of specs, alien specs and human specs.
Alien specs: Only aliens can see
Human specs: only huamns
Normal specs: only seen to other specs, these can see human and alien
Thats an amazing idea.
KingNickolas- Bouncing Granger!
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Re: !command codes
Wrong thread (again). There is a separate thread for visible spectators. And anyways, visible human and alien specs are unnecessary, because they can't go anywhere another alien isn't already (except the default viewpoint).
Menace13- Granger
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Re: !command codes
Menace13 wrote:Wrong thread (again). There is a separate thread for visible spectators. And anyways, visible human and alien specs are unnecessary, because they can't go anywhere another alien isn't already (except the default viewpoint).
All three of them can move freely.
5 Types
Aliens And Humans (Normal trem)
Alien specs (They can't see human specs and humans can't see them.)
Human specs (They can't see alien specs and aliens can't see them.)
Normal specs (These are visible to all other specs but humans and aliens can't see them)
The Hovel Humper- Bouncing Granger!
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Re: !command codes
That's four... XDThe Hovel Humper wrote:All three of them can move freely.
5 Types
Aliens And Humans (Normal trem)
Alien specs (They can't see human specs and humans can't see them.)
Human specs (They can't see alien specs and aliens can't see them.)
Normal specs (These are visible to all other specs but humans and aliens can't see them)
{Z}BlAdE- Tyrant
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Re: !command codes
The Hovel Humper wrote:Menace13 wrote:Wrong thread (again). There is a separate thread for visible spectators. And anyways, visible human and alien specs are unnecessary, because they can't go anywhere another alien isn't already (except the default viewpoint).
All three of them can move freely.
5 Types
Aliens And Humans (Normal trem)
Alien specs (They can't see human specs and humans can't see them.)
Human specs (They can't see alien specs and aliens can't see them.)
Normal specs (These are visible to all other specs but humans and aliens can't see them)
No, they can't move freely. Alien and human specs can only follow a teammate or stay at their team's default spec view point. No reason to make those visible.
Menace13- Granger
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Re: !command codes
Menace13 wrote:The Hovel Humper wrote:Menace13 wrote:Wrong thread (again). There is a separate thread for visible spectators. And anyways, visible human and alien specs are unnecessary, because they can't go anywhere another alien isn't already (except the default viewpoint).
All three of them can move freely.
5 Types
Aliens And Humans (Normal trem)
Alien specs (They can't see human specs and humans can't see them.)
Human specs (They can't see alien specs and aliens can't see them.)
Normal specs (These are visible to all other specs but humans and aliens can't see them)
No, they can't move freely. Alien and human specs can only follow a teammate or stay at their team's default spec view point. No reason to make those visible.
I was on about making two new groups (Alien and human specs) they will be able to move freely with the same rules as above.
The Hovel Humper- Bouncing Granger!
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Re: !command codes
The Hovel Humper wrote:Menace13 wrote:The Hovel Humper wrote:Menace13 wrote:Wrong thread (again). There is a separate thread for visible spectators. And anyways, visible human and alien specs are unnecessary, because they can't go anywhere another alien isn't already (except the default viewpoint).
All three of them can move freely.
5 Types
Aliens And Humans (Normal trem)
Alien specs (They can't see human specs and humans can't see them.)
Human specs (They can't see alien specs and aliens can't see them.)
Normal specs (These are visible to all other specs but humans and aliens can't see them)
No, they can't move freely. Alien and human specs can only follow a teammate or stay at their team's default spec view point. No reason to make those visible.
I was on about making two new groups (Alien and human specs) they will be able to move freely with the same rules as above.
There is a reason they can't do that already: they can go see the status about the other team's base and report when rc/om goes down, they can find hiding enemies, they can warn people about incoming enemies, etc.
Menace13- Granger
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Re: !command codes
Menace13 wrote:The Hovel Humper wrote:Menace13 wrote:The Hovel Humper wrote:Menace13 wrote:Wrong thread (again). There is a separate thread for visible spectators. And anyways, visible human and alien specs are unnecessary, because they can't go anywhere another alien isn't already (except the default viewpoint).
All three of them can move freely.
5 Types
Aliens And Humans (Normal trem)
Alien specs (They can't see human specs and humans can't see them.)
Human specs (They can't see alien specs and aliens can't see them.)
Normal specs (These are visible to all other specs but humans and aliens can't see them)
No, they can't move freely. Alien and human specs can only follow a teammate or stay at their team's default spec view point. No reason to make those visible.
I was on about making two new groups (Alien and human specs) they will be able to move freely with the same rules as above.
There is a reason they can't do that already: they can go see the status about the other team's base and report when rc/om goes down, they can find hiding enemies, they can warn people about incoming enemies, etc.
Thats called ghosting, still possible on normal KorX. Anyone who does that gets a ban.
Simple fix.
The Hovel Humper- Bouncing Granger!
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