Hovels Mod
+3
DucTape
KingNickolas
The Hovel Humper
7 posters
Page 1 of 1
Hovels Mod
This is a post from a few days back in the GBA devs section, It isn't doing much there so im moving here. Tue Oct 05, 2010 8:03 am
I'm going to try edit the Game.qmv from KorX and compile it on a spare computer which I'm either going to have Ubuntu or Debian installed.
I will also scour the web for quake three models I can use and convert. It is going to be based of KorX and try get the bugs fixed by looking at the KorX bugtracker.
I shall hopefully start it tonight. There shall be updates every couple of days also.
Update from today:
I have now installed Ubuntu, but still don't know how to compile it. Any help is welcome
Current Changelog:
06/10/2010
- Added Multicolour flame
- Changed MD to Seeek Massdriver
- Changed gfx/mdriver/
- Changed models/weapons/mdriver/
- Changed scripts
- Changed Seek Md sound to Photon.
- Changed Human taunt to 'Giggity'
07/10/2010
- Deleted Granger Foley
- Added I Bagged A Noob
- Changed main.menu bottom text
- Changed main.menu to play I bagged a noob
08/10/2010
- Changed Help.txt (The Help Menu)
- Name created for mod - Otrolig! (Incredible in Swedish)
09/10/2010
- Added Armoury 2
10/10/2010
- Edited Tremulous.h for Armoury 2
- Edited Bg_public.h to Game Version
- Same for Armoury 2
- Same for S4?
And the suggestions I have/ am working on.
Thanks for reading, if you have any suggestions post them here.
I'm going to try edit the Game.qmv from KorX and compile it on a spare computer which I'm either going to have Ubuntu or Debian installed.
I will also scour the web for quake three models I can use and convert. It is going to be based of KorX and try get the bugs fixed by looking at the KorX bugtracker.
I shall hopefully start it tonight. There shall be updates every couple of days also.
Update from today:
I have now installed Ubuntu, but still don't know how to compile it. Any help is welcome
Current Changelog:
06/10/2010
- Added Multicolour flame
- Changed MD to Seeek Massdriver
- Changed gfx/mdriver/
- Changed models/weapons/mdriver/
- Changed scripts
- Changed Seek Md sound to Photon.
- Changed Human taunt to 'Giggity'
07/10/2010
- Deleted Granger Foley
- Added I Bagged A Noob
- Changed main.menu bottom text
- Changed main.menu to play I bagged a noob
08/10/2010
- Changed Help.txt (The Help Menu)
- Name created for mod - Otrolig! (Incredible in Swedish)
09/10/2010
- Added Armoury 2
10/10/2010
- Edited Tremulous.h for Armoury 2
- Edited Bg_public.h to Game Version
- Same for Armoury 2
- Same for S4?
And the suggestions I have/ am working on.
- Stage 4 (Work in progress)
- Ammo station for humans (Work in progress)
- Adv Bsuit with large jump
http://www.knightsofreason.net/forum/viewtopic.php?f=107&t=6322 - Wave blaster ^^^
- New HUD
- Human Hovel
- Differant types of rets
- Trapper for humans
- Spitfire what spits napalm
Thanks for reading, if you have any suggestions post them here.
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: Hovels Mod
If i get this customizable gear for humans to work, do you want to add it to your mod?
I don't really feel like doing a whole new mod just for one thing.
Good luck dude.
Methinks this mod will be awesome.
I don't really feel like doing a whole new mod just for one thing.
Good luck dude.
Methinks this mod will be awesome.
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Re: Hovels Mod
When you say work in progress, does that mean partly coded or something you want to do? If it's the former, "HOLY FUCK I CAN'T WAIT! GOOD JOB!", but if it's the latter, did you hear about how much of a bitch it was to make the Xael and Spitfire?
DucTape- Tyrant
- Posts : 390
Join date : 2010-07-28
Age : 30
Location : Keeping the Humpers away from my Glameows
Re: Hovels Mod
DucTape wrote:When you say work in progress, does that mean partly coded or something you want to do?
When it has got that on, it means I have actually started to work on it. All the ideas on there I am going to try to complete.
DucTape wrote:did you hear about how much of a bitch it was to make the Xael and Spitfire?
Most of that was making the new models and texturing so I've cut out about 4/5ths of that by getting the models from elsewhere
P.s. Can someone please help me to compile a game.qmv? I have everything I need (A spare computer with Ubuntu Installed)
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: Hovels Mod
I never said it was a work in progress.
But I'm pretty sure I know what i have to do.
The only thing i am sure that i am not sure of is the .qvm. Anyone know how to compile that in windows xP?
I'm pretty sure all i need to do is create several files with the same helmet model, color it for custom-ation, and then code it in the qvm to let tremulous do the rest. Am i right?
But I'm pretty sure I know what i have to do.
The only thing i am sure that i am not sure of is the .qvm. Anyone know how to compile that in windows xP?
I'm pretty sure all i need to do is create several files with the same helmet model, color it for custom-ation, and then code it in the qvm to let tremulous do the rest. Am i right?
Last edited by kingnickolas on Sun Oct 10, 2010 7:06 am; edited 1 time in total
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Re: Hovels Mod
kingnickolas wrote:I never said it was a work in progress.
But I'm pretty sure I know what i have to do.
The only thing i am sure that i am not sure of is the .qvm. Anyone know how to compile that in windows xP?
I know you can get a pack, But thats for a normal game.qmv not the KorX one...
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: Hovels Mod
GLAM GET IN HERE AND HELP US DO .QVM PLEASE!!!!
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Re: Hovels Mod
Lawly wrote:what is a qmv?
It's a set of Information and instuctions for the tremulous client to work on, It gives info like...
- Weapons
- Buildables
- Shot speed
- What happens after you snipe
- And the teams..
- And alot of other stuff
Basically it is everything, without it a server wouldn't be able to function
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: Hovels Mod
Hmmph, never telling you any of my ideas again...taunt of giggity, and I bagged a noob as main music...Hmmph
Shadow- Granger
- Posts : 712
Join date : 2010-07-26
Age : 39
Location : Inside the internet
Re: Hovels Mod
Menace13 wrote:OH HOLY SHIT I GOTTA SEE SEEEK'S MD!
It's the same one as on the Z server and our KorX one
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: Hovels Mod
|Acid| iShadow wrote:Hmmph, never telling you any of my ideas again...taunt of giggity, and I bagged a noob as main music...Hmmph
Taunt of giggity wasn't your idea, I told you that...
And if you want I'll find something else for the main music :l
Edit: I didn't know, I wasn't paying attention.
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: Hovels Mod
I still think "Derp, Derp, Giggity" Would be the best taunt ever...
Beans, maybe find a way to cycle the music so that it chooses a different one on random when you open it?
Beans, maybe find a way to cycle the music so that it chooses a different one on random when you open it?
Shadow- Granger
- Posts : 712
Join date : 2010-07-26
Age : 39
Location : Inside the internet
Re: Hovels Mod
|Acid| iShadow wrote:Beans, maybe find a way to cycle the music so that it chooses a different one on random when you open it?
A. I don't think thats possible
B. The filesize would skyrocket
C. It would require alot of time (which I don't have anymore)
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: Hovels Mod
I don't know if this helps you or not hovel, but i found this program that will take all the programs and make it easier to read.
It's called notepad++
Link: http://notepad-plus-plus.org/
So far, it takes qvm, dat files, and more. In fact, pretty much everything other than the pk3's.
Also, i might need a little help with the helmets. I'm not really sure where to put them. 0.0
It's called notepad++
Link: http://notepad-plus-plus.org/
So far, it takes qvm, dat files, and more. In fact, pretty much everything other than the pk3's.
Also, i might need a little help with the helmets. I'm not really sure where to put them. 0.0
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Re: Hovels Mod
kingnickolas wrote:I don't know if this helps you or not hovel, but i found this program that will take all the programs and make it easier to read.
It's called notepad++
Link: http://notepad-plus-plus.org/
Also, i might need a little help with the helmets. I'm not really sure where to put them. 0.0
I've already got it, I thought you did too. I had a microsoft program before that. and I dunno where the helmets are, I need Daylights Chainret before I attempt anything else.
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: Hovels Mod
I'd never heard of it before i googled how to compile a qvm on windows xp. -.-
Anyways, all i need is the location for where they keep the list of weapons in korx. I found it in normal trem, but i can't seem to find it in the korx files.
Today was quite insightful.
Anyways, all i need is the location for where they keep the list of weapons in korx. I found it in normal trem, but i can't seem to find it in the korx files.
Today was quite insightful.
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Re: Hovels Mod
look for a makefile, then open up terminal and "cd" to the directory the makefile is in.
then type "make".
there is a good tutorial by camper on how to do it on the knightsofreason forums.
then type "make".
there is a good tutorial by camper on how to do it on the knightsofreason forums.
GLAMEOW- Pokémon FTW
- Posts : 1168
Join date : 2010-07-25
Age : 34
Location : Keeping the maras away from my chickens
Re: Hovels Mod
GLAMEOW wrote:look for a makefile, then open up terminal and "cd" to the directory the makefile is in.
then type "make".
there is a good tutorial by camper on how to do it on the knightsofreason forums.
Thats all the information I need thanks!
I'll try spit out a game.qmv later and If I get that I'm able to change everything
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: Hovels Mod
hope all goes well
GLAMEOW- Pokémon FTW
- Posts : 1168
Join date : 2010-07-25
Age : 34
Location : Keeping the maras away from my chickens
Re: Hovels Mod
The Hovel Humper wrote:GLAMEOW wrote:look for a makefile, then open up terminal and "cd" to the directory the makefile is in.
then type "make".
there is a good tutorial by camper on how to do it on the knightsofreason forums.
Thats all the information I need thanks!
I'll try spit out a game.qmv later and If I get that I'm able to change everything
its "game.qvm" not "qmv".
qvm is a quake virtual machine, while qmv would be..... qwerquey machine v-tornado or something...lol
swamp-cecil- Granger
- Posts : 551
Join date : 2010-09-14
Age : 26
Location : Keeping the PKs away from my Caulk
Re: Hovels Mod
A few things:
I hope your mod goes well. Good luck beansie.
- I've given up now because i cannot get it to work.
- But i'll keep a steady stream of simple ideas if you like.
- I don't think that i will be doing any modding for a little while.
I hope your mod goes well. Good luck beansie.
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|