King's Modifications.
+11
Dr.Pain
Bor.
Menace13
Shadow
Pkmmte
{Z}BlAdE
GLAMEOW
The Hovel Humper
QweefZilLa
Mr. Pirate
KingNickolas
15 posters
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Re: King's Modifications.
kingnickolas wrote:Pkmmte wrote:I've always wanted to learn Japanese. Teach meh!kingnickolas wrote:Soy perezoso.
/me is jealous
That's Spanish for "I'm lazy." xD
Your awesome man. That made my day.
日本語を話すだけで人々が同性愛者です。
Gamee- Basilisk
- Posts : 76
Join date : 2010-08-30
Re: King's Modifications.
stop with the spanishGamee wrote:kingnickolas wrote:Pkmmte wrote:I've always wanted to learn Japanese. Teach meh!kingnickolas wrote:Soy perezoso.
/me is jealous
That's Spanish for "I'm lazy." xD
Your awesome man. That made my day.
日本語を話すだけで人々が同性愛者です。
Pkmmte- Dragoon
- Posts : 340
Join date : 2010-08-05
Age : 28
Location : Find me on facebook...
Re: King's Modifications.
Ok guys, time for today's update.
I got 19 pics here for you.
Enjoy. I think...
As you can see, the non-upg tyrant is normal. Can anybody help with this?
I can't seem to find the file for it's models.
Same with s1 marauder and the other lisk.
Other than that, bring it on. I'm ready for constructive criticism.
I got 19 pics here for you.
Enjoy. I think...
As you can see, the non-upg tyrant is normal. Can anybody help with this?
I can't seem to find the file for it's models.
Same with s1 marauder and the other lisk.
Other than that, bring it on. I'm ready for constructive criticism.
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Re: King's Modifications.
King, for all the files KorX hasn't edited - Tremulous takes them from data.1.1.0.pk3
if you're on windows it should be under
c:/program files/tremulous/base
Just extract and copy. P.s. There's two boxes on the armoury what look really messy, is there a way to fix that?
if you're on windows it should be under
c:/program files/tremulous/base
Just extract and copy. P.s. There's two boxes on the armoury what look really messy, is there a way to fix that?
The Hovel Humper- Bouncing Granger!
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Location : Keeping the glameows away from my maras
Re: King's Modifications.
this is lookin good
GLAMEOW- Pokémon FTW
- Posts : 1168
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Location : Keeping the maras away from my chickens
Re: King's Modifications.
The Hovel Humper wrote:King, for all the files KorX hasn't edited - Tremulous takes them from data.1.1.0.pk3
if you're on windows it should be under
c:/program files/tremulous/base
Just extract and copy. P.s. There's two boxes on the armoury what look really messy, is there a way to fix that?
Actually i did it wrong. I did the lasso thingy instead of the box.
I'll keep on working on it.
Thanks for the feedback and the help.
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Re: King's Modifications.
wow king, i love these pics, this mod is gonna be so awsome, dude i can't wait to use it
$$Luis$$- Tyrant
- Posts : 495
Join date : 2010-07-25
Age : 29
Location : North HollyWood, CA
Re: King's Modifications.
All is good except:
1. All unmodded things.
2. No egg was shwon.
3. Hive doesn't look as good as last screenshot.
4. Is the plus sign on the medistation still red?
1. All unmodded things.
2. No egg was shwon.
3. Hive doesn't look as good as last screenshot.
4. Is the plus sign on the medistation still red?
{Z}BlAdE- Tyrant
- Posts : 394
Join date : 2010-08-08
Age : 27
Location : Texas, U.S.A.
Re: King's Modifications.
Truly amazing!
Pkmmte- Dragoon
- Posts : 340
Join date : 2010-08-05
Age : 28
Location : Find me on facebook...
Re: King's Modifications.
{Z}BlAdE wrote:All is good except:
1. All unmodded things.
He hasn't started them yet due to them not being in KorX's folder
{Z}BlAdE wrote:2. No egg was shwon.
Yes, that wasn't part of KorX either. That is an original Tremulous model.
{Z}BlAdE wrote:3. Hive doesn't look as good as last screenshot.
I disagree, I would rather have some white and some black instead of just a dull Grey.
{Z}BlAdE wrote:4. Is the plus sign on the medistation still red?
I duuno, probably think not.
The Hovel Humper- Bouncing Granger!
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Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: King's Modifications.
Last message:
Now for the update....
Today I don't really have much to post since all that needed to be modded was just a few things. I still have a few ideas up my sleave though, and i will keep you informed about what gets done.
Here are the screenies:
HOLY SHIT AN ASS HOLE!!!!
NOTE: I did not modd that ass crack. I think that's default. 0.o
What's new with the human, i think i darkened the metal a little bit, so that explains why i was looking there.... Right?
Anyways, I'm thinking of making the plus black instead of red, and making the armory have more contrasting colors to match the medistation. Also the adv lisk needs some work. Is that green? 0.o
Does anyone know how to make a new class or weapon open to the teams?
I'd like to add shadow's sweet guns and the two infamous grangers that show up everywhere. Unfortunately i have no idea how. If you can send me files that i can put in the pk3, then i will definitely put it in.
That might be it for today. idk. But please send some comment regardless. Like some constructive criticism, or a new idea that you think would be cool. Now that I'm almost done with this mod, it's time to start thinking of new ideas, or additions to this mod.
kingnickolas wrote:{Z}BlAdE wrote:All is good except:
1. All unmodded things.
2. No egg was shwon.
3. Hive doesn't look as good as last screenshot.
4. Is the plus sign on the medistation still red?
The hive is unchanged. That's natural tremulous shading.
The plus is black. =P
As hovel said, i haven't started the defaults yet due to not knowing where they were. (TEEHEE)
More will be posed in a hour or so.
Now for the update....
Today I don't really have much to post since all that needed to be modded was just a few things. I still have a few ideas up my sleave though, and i will keep you informed about what gets done.
Here are the screenies:
HOLY SHIT AN ASS HOLE!!!!
NOTE: I did not modd that ass crack. I think that's default. 0.o
What's new with the human, i think i darkened the metal a little bit, so that explains why i was looking there.... Right?
Anyways, I'm thinking of making the plus black instead of red, and making the armory have more contrasting colors to match the medistation. Also the adv lisk needs some work. Is that green? 0.o
Does anyone know how to make a new class or weapon open to the teams?
I'd like to add shadow's sweet guns and the two infamous grangers that show up everywhere. Unfortunately i have no idea how. If you can send me files that i can put in the pk3, then i will definitely put it in.
That might be it for today. idk. But please send some comment regardless. Like some constructive criticism, or a new idea that you think would be cool. Now that I'm almost done with this mod, it's time to start thinking of new ideas, or additions to this mod.
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Re: King's Modifications.
I would add the weapons I am making...if the fing modeler on the tremulous.net forums would pm me the md3s...
Shadow- Granger
- Posts : 712
Join date : 2010-07-26
Age : 39
Location : Inside the internet
Re: King's Modifications.
You need to code and compile stuff to do that. Not just edit some image files.kingnickolas wrote:Does anyone know how to make a new class or weapon open to the teams?
I'd like to add shadow's sweet guns and the two infamous grangers that show up everywhere. Unfortunately i have no idea how. If you can send me files that i can put in the pk3, then i will definitely put it in.
If you're up for it go on KoRx forums and ask Aaron or someone.
DucTape- Tyrant
- Posts : 390
Join date : 2010-07-28
Age : 30
Location : Keeping the Humpers away from my Glameows
Re: King's Modifications.
DucTape wrote:You need to code and compile stuff to do that. Not just edit some image files.kingnickolas wrote:Does anyone know how to make a new class or weapon open to the teams?
I'd like to add shadow's sweet guns and the two infamous grangers that show up everywhere. Unfortunately i have no idea how. If you can send me files that i can put in the pk3, then i will definitely put it in.
If you're up for it go on KoRx forums and ask Aaron or someone.
To code the Game.qmv to just need to download the KorX tarballs @ Here
Alot of it is other data I genuinely don't think you need (Like models and granger foley)
\korx032_r425\korx\src\game < There are all the files for the Game.qmv
The Hovel Humper- Bouncing Granger!
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Join date : 2010-07-26
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Location : Keeping the glameows away from my maras
Re: King's Modifications.
it looks like the kind of egg you can throw at someones house . those arent the best texture sets.
swamp-cecil- Granger
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Age : 26
Location : Keeping the PKs away from my Caulk
Re: King's Modifications.
Did you change the bullets/small things?
Dr.Pain- Dragoon
- Posts : 221
Join date : 2010-10-01
Age : 27
Location : Canada
Re: King's Modifications.
Some of them yes. But only because they were gba material.
I don't want everything to be from a different mod now do i?
Also I'd like to know whats so bad about the eggs.
They match the color plattet right?
I don't want everything to be from a different mod now do i?
Also I'd like to know whats so bad about the eggs.
They match the color plattet right?
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Re: King's Modifications.
Lol swamp is picky dont let him get to you
Dr.Pain- Dragoon
- Posts : 221
Join date : 2010-10-01
Age : 27
Location : Canada
Re: King's Modifications.
Dr.Pain wrote:Lol swamp is picky dont let him get to you
Guys can we keep to topic please?
If you want to post, Do it about Kings mod's. Thank you.
Anyway king, I'm glad you cleaned up the armoury, It's looking good. Also to see the front of the ckit is an improvement as well. What date is it going to be released (About?)
The Hovel Humper- Bouncing Granger!
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Join date : 2010-07-26
Age : 30
Location : Keeping the glameows away from my maras
Re: King's Modifications.
kingnickolas wrote:Some of them yes. But only because they were gba material.
I don't want everything to be from a different mod now do i?
Also I'd like to know whats so bad about the eggs.
They match the color plattet right?
the egg has a bright colour, and uses only one. use a gray-ish egg and make the edges a little more lighter.
swamp-cecil- Granger
- Posts : 551
Join date : 2010-09-14
Age : 26
Location : Keeping the PKs away from my Caulk
Re: King's Modifications.
I just thought of a new mod idea guys.
Customizable helmets & larmour. (like color)
I was just on the server with camper, and he confirmed that it could be done.
But it will require some coding to do, so this one might take a while.
What basically i think i need to do, is edit the code, game qvm, add some textures, and i'm done.
Some help would be greatly appreciated though.
Also relating to the current mod:
I think I'll make the eggs have black stripes to cool them down.
I still have quite a bit to do there...
Customizable helmets & larmour. (like color)
I was just on the server with camper, and he confirmed that it could be done.
But it will require some coding to do, so this one might take a while.
What basically i think i need to do, is edit the code, game qvm, add some textures, and i'm done.
Some help would be greatly appreciated though.
Also relating to the current mod:
I think I'll make the eggs have black stripes to cool them down.
I still have quite a bit to do there...
KingNickolas- Bouncing Granger!
- Posts : 2007
Join date : 2010-07-29
Age : 111
Location : Dead, just for luis.
Re: King's Modifications.
kingnickolas wrote:I just thought of a new mod idea guys.
Customizable helmets & larmour. (like color)
I was just on the server with camper, and he confirmed that it could be done.
But it will require some coding to do, so this one might take a while.
What basically i think i need to do, is edit the code, game qvm, add some textures, and i'm done.
Some help would be greatly appreciated though.
Also relating to the current mod:
I think I'll make the eggs have black stripes to cool them down.
I still have quite a bit to do there...
You do know there's 4 or file separate files you'll need to edit and there's over 600 in total. It'll take a while
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
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Location : Keeping the glameows away from my maras
Re: King's Modifications.
Last of the BaW mod.
It's finished. (I think)
I took swamp's suggestion. Now the middle of the egg looks shiney.
Also, you guys don't know this, but I've had some trouble with the flamer. It's all fixed now though, and it's exactly how i wanted it.
Download link for it all:
https://sourceforge.net/projects/bawmodtremulous/files/Baw%20Mod.zip/download
It's a bit hefty i think. =/
It's finished. (I think)
I took swamp's suggestion. Now the middle of the egg looks shiney.
Also, you guys don't know this, but I've had some trouble with the flamer. It's all fixed now though, and it's exactly how i wanted it.
Download link for it all:
https://sourceforge.net/projects/bawmodtremulous/files/Baw%20Mod.zip/download
It's a bit hefty i think. =/
KingNickolas- Bouncing Granger!
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Location : Dead, just for luis.
Re: King's Modifications.
Can you change the arcs textures too so it's all black n white
Dr.Pain- Dragoon
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Age : 27
Location : Canada
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