GBA Training map

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GBA Training map

Post  DucTape on Tue Aug 03, 2010 12:29 am

I've started mapping, and would like to attempt a training map for GBA. Suggest features that would help our training so that I an add them to the list. Once I have a good idea what we want, I'll start the map.

Map Features:
  • Multiple base areas (building)
  • Large open rooms and hallways (teach different strategies for each)
  • Vent systems (how to own in vents)
  • Obstacle course (Jumping, ducking, sprinting, etc...)
  • Some area with hurt pads on walls (Wall-climbing dexterity)
  • Open outside-ish area (Jettards, and removal thereof)
  • ...
  • At least one crazy gimmick (it's a secret)



Will add more features as I get them.

The areas will be divided so that one in one, the game is confined to that area. To completely enter an area you must press a button, destroying the original base. Players can then teleport to the base areas. I will find a way to ensure both teams go to the same place. (Maybe humans pick every time?) There will be a way to get back to the original bases to choose another area if bth teams agree. (opens is a structure from both teams is put on a platform.


Last edited by DucTape on Tue Aug 03, 2010 1:47 am; edited 2 times in total
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Re: GBA Training map

Post  Bor. on Tue Aug 03, 2010 1:02 am

You can map? D:

Could you please, PLEASE, PLEASE, PLEASE show me how to do it? I could never handle the gtk-radiant, but i would like to do it so much.....
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Re: GBA Training map

Post  DucTape on Tue Aug 03, 2010 1:22 am

Bor. wrote:You can map? D:

Could you please, PLEASE, PLEASE, PLEASE show me how to do it? I could never handle the gtk-radiant, but i would like to do it so much.....

How far did you get? I had some trouble too. Took me an hour to learn how to select and de-select. (Select is shift+click, de is esc) It's confusing, but not that hard once you get it. I'm not a great mapper yet, like I'm not experienced with hint brushes and the like, but I can make playable maps.

P.S. I use netradiant, but basically the same thing.
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Re: GBA Training map

Post  Bor. on Tue Aug 03, 2010 1:39 am

Well, i made a simply box map already. But that's all. I had much trouble with the placement of the walls and the ceiling. I decided to stop mapping as i failed several times to place a hallway between two rooms.
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Re: GBA Training map

Post  DucTape on Tue Aug 03, 2010 1:42 am

That was pretty confusing for me too. I just build a hallway, with a wall between the rooms, and then cut it into smaller pieces (with clipper tool), and delete the ones I don't want.
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Re: GBA Training map

Post  KingNickolas on Tue Aug 03, 2010 5:52 am

If your not sure how to map, a good way to figure it out is you-tube.


That's how I learned wtf was going on.
Personally I've always tried to make maps, I've just been so confused about how to make the .map file a .pk3 file....

If you run into any more trouble, post it. I'll try to help best I can! Smile
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Re: GBA Training map

Post  Bor. on Tue Aug 03, 2010 10:50 am

kingnickolas wrote:If your not sure how to map, a good way to figure it out is you-tube.


That's how I learned wtf was going on.
Personally I've always tried to make maps, I've just been so confused about how to make the .map file a .pk3 file....

If you run into any more trouble, post it. I'll try to help best I can! Smile

I've already watched this. But I'm german and it's hard to understand. D:! Ever if i understood a lot this didn't help me that much.
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Re: GBA Training map

Post  Shadow on Tue Aug 03, 2010 11:54 am

duc, once you finish it, post it so i can add it to the training server
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Re: GBA Training map

Post  DucTape on Tue Aug 03, 2010 3:26 pm

It might be a while. I have to make several training "worlds" and a way to seal off all but the one that's being played in. I already have (most of) the central base, and the start of the hallway zone done.

And about the pk3, just put your .bsp in a folder called "maps", make a zip with the map name, and save. Rename the .zip to .pk3.
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Re: GBA Training map

Post  KingNickolas on Tue Aug 03, 2010 3:57 pm

Really? It's that simple huh?
Well, in that case i will start mapping immediately. Very Happy
(I too will post something if i ever get anything done...
I'll probably try to make a remake of the level 'surface' from goldeneye64. Thanks to qweef for the idea. ) Very Happy
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Re: GBA Training map

Post  QweefZilLa on Tue Aug 03, 2010 5:09 pm

You should do facility or something small because surface is huge !!!!
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Re: GBA Training map

Post  KingNickolas on Tue Aug 03, 2010 6:09 pm

Idk,
I havn't even re-downloaded Gtk radiant. (or should i use net radiant?)
Anyways, nothing is for sure right now.
I may just do somthing totally different.

Anyways this got off topic. So I'm just going to download the dang thing and get started.
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Re: GBA Training map

Post  Menace13 on Wed Aug 04, 2010 12:46 am

Netradiant is better.


Last edited by GLAMEOW on Wed Aug 04, 2010 1:03 am; edited 1 time in total (Reason for editing : moved to mapping forum)

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Re: GBA Training map

Post  KingNickolas on Wed Aug 04, 2010 5:31 pm

Menace13 wrote:Netradiant is better.

Thanks.
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Re: GBA Training map

Post  $$Luis$$ on Wed Aug 04, 2010 10:38 pm

GTK Radiant is very easy if u understand i got a quarter of my map done
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Re: GBA Training map

Post  KingNickolas on Wed Aug 04, 2010 10:47 pm

While away i took the liberty of finding out...
Net-radiant is a branch off of GtkRadiant1.5 since the people who made the gtk are no longer in business.

And yes, net radiant is much better, they last updated 2010, which i was very happy about.
Site to download net-radiant: http://www.icculus.org/netradiant/files/
Hope this helps.
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Re: GBA Training map

Post  Pkmmte on Thu Aug 05, 2010 8:40 pm

Awww... I wanted to make a GBA training map. I've been mapping for years... =[
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Re: GBA Training map

Post  DucTape on Thu Aug 05, 2010 9:50 pm

Pkmmte wrote:Awww... I wanted to make a GBA training map. I've been mapping for years... =[
We could send files back and forth or something. Like I would make a part, one of the seven (I might add more) areas, zip all the files, send it to you, and you do the same. The hardest part is probably going to be making sure everyone on both teams always go to the same place, I would appreciate some help working that out.
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Re: GBA Training map

Post  Pkmmte on Thu Aug 05, 2010 11:21 pm

I guess that would be a good idea! Very Happy
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