Crackhouse_b1

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Crackhouse_b1

Post  GLAMEOW on Thu Dec 16, 2010 6:21 am

A map in early brainstorm phase.

Think abandoned apartment complex with assorted inappropriate items/sounds.

ex. Taking a human model and putting him on the street who says "peanut-butter and crack sandwich" when touched. (dave chappelle ftw)
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Re: Crackhouse_b1

Post  Menace13 on Sat Dec 18, 2010 10:41 am

GLAMEOW wrote:ex. Taking a human model and putting him on the street who says "peanut-butter and crack sandwich" when touched. (dave chappelle ftw)

Only problem with that? Aliens might attack him, thinking he is a player.

I say find a better model and use it so that won't happen.

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Re: Crackhouse_b1

Post  KingNickolas on Sat Dec 18, 2010 12:41 pm

You can upload a few of Urban Terror's models.

But then again, you probably want an md4, so goggle would be your best friend there.
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Re: Crackhouse_b1

Post  swamp-cecil on Sun Dec 19, 2010 10:45 am

kingnickolas wrote:You can upload a few of Urban Terror's models.

But then again, you probably want an md4, so goggle would be your best friend there.

i think trem can only import MD3 since it was a iotech3 engine game.
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Re: Crackhouse_b1

Post  KingNickolas on Sun Dec 19, 2010 11:15 am

Well, this is mapping, so I'm not really sure...

Besides, if you import an md3, you'll probably only get a body part.

Anyways, good luck glam.
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Re: Crackhouse_b1

Post  swamp-cecil on Mon Dec 20, 2010 6:17 am

kingnickolas wrote:Well, this is mapping, so I'm not really sure...

Besides, if you import an md3, you'll probably only get a body part.

Anyways, good luck glam.

not only JUST a body part, it will have invalid textures. Orion station found a way around this I belive
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Re: Crackhouse_b1

Post  KingNickolas on Mon Dec 20, 2010 1:46 pm

Eathereal found one too methinks... But then again, aliens would be easier to make.

I think i have a solution though... What you should do is upload all the body parts, and all the textures. You can put the body parts together yourself, and texture them individually. I think that'd work. 0.o
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Re: Crackhouse_b1

Post  Mr. Pirate on Mon Dec 20, 2010 6:13 pm

Oh. Use a Quake model. Use Sarge from Q3.
That'll give me a chuckle.
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Re: Crackhouse_b1

Post  GLAMEOW on Thu Dec 30, 2010 6:56 pm

hmm... maybe i could use a picture instead XD
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