Proposed stage 4
+5
mark00s
DucTape
Shadow
{Z}BlAdE
The Hovel Humper
9 posters
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Proposed stage 4
Perhaps we could switch a few of the models around when we incorporate ours and make a stage 4?
I havn't found a file showing what model goes in what stage... yet
I havn't found a file showing what model goes in what stage... yet
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 29
Location : Keeping the glameows away from my maras
Re: Proposed stage 4
Yeah, and I think it would be cool if we had a new weapon for humans:
You guys choose the name,
Make it where it poisons the alien,
Hurts by 200,
Poison hurts by 5 every 3 seconds,
Poison WILL NOT go away until you touch booster, so yes it can kill you,
Costs 2600 credits (it is possible to get that much),
Has 1 shot until you have to reload, 3 shots before going to armory,
Tell me what you think, and if you have some good ideas, feel free to change some stuff, just don't edit this post please.
(P.S. To get 2600 credits: buy light armor, helmet, and battery pack, then get lucifer cannon or xeal, kill until you get 2000 credits, then sell lucifer cannon or xeal, and there you have 2600 credits) :)
You guys choose the name,
Make it where it poisons the alien,
Hurts by 200,
Poison hurts by 5 every 3 seconds,
Poison WILL NOT go away until you touch booster, so yes it can kill you,
Costs 2600 credits (it is possible to get that much),
Has 1 shot until you have to reload, 3 shots before going to armory,
Tell me what you think, and if you have some good ideas, feel free to change some stuff, just don't edit this post please.
(P.S. To get 2600 credits: buy light armor, helmet, and battery pack, then get lucifer cannon or xeal, kill until you get 2000 credits, then sell lucifer cannon or xeal, and there you have 2600 credits) :)
{Z}BlAdE- Tyrant
- Posts : 394
Join date : 2010-08-08
Age : 27
Location : Texas, U.S.A.
Re: Proposed stage 4
{Z}BlAdE wrote:Yeah, and I think it would be cool if we had a new weapon for humans:
You guys choose the name,
Make it where it poisons the alien,
Hurts by 200,
Poison hurts by 5 every 3 seconds,
Poison WILL NOT go away until you touch booster, so yes it can kill you,
Costs 2600 credits (it is possible to get that much),
Has 1 shot until you have to reload, 3 shots before going to armory,
Tell me what you think, and if you have some good ideas, feel free to change some stuff, just don't edit this post please.
(P.S. To get 2600 credits: buy light armor, helmet, and battery pack, then get lucifer cannon or xeal, kill until you get 2000 credits, then sell lucifer cannon or xeal, and there you have 2600 credits)
Nah, if as1 aliens loose straight away
allthough... sounds cool
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 29
Location : Keeping the glameows away from my maras
Re: Proposed stage 4
Yes, but if they get to S4, then there shouldn't be a problem, if you can't allow this weapon because of the difference in stages, you might as well take out the luci, xeal, flamer, pulse, bsuit, helmet, and cloak...
{Z}BlAdE- Tyrant
- Posts : 394
Join date : 2010-08-08
Age : 27
Location : Texas, U.S.A.
Re: Proposed stage 4
I think upon one side reaching s4 the other side immediatly reaches s2
s4 should not add any new weapons or classes, but every building becomes adv, dealing 1/2 more damage, and have 1/2 more hp
s4 should not add any new weapons or classes, but every building becomes adv, dealing 1/2 more damage, and have 1/2 more hp
Shadow- Granger
- Posts : 712
Join date : 2010-07-26
Age : 39
Location : Inside the internet
Re: Proposed stage 4
I agree with most of that, but I would still like adding a new weapon to humans!
{Z}BlAdE- Tyrant
- Posts : 394
Join date : 2010-08-08
Age : 27
Location : Texas, U.S.A.
Re: Proposed stage 4
I agree with Blade. Humans need more shit. I heard from the KoRx devs that Humans need less points to stage advance, because aliens are more powerful. Perhaps a new weapon (not necessarily this) could add some balance.
DucTape- Tyrant
- Posts : 390
Join date : 2010-07-28
Age : 30
Location : Keeping the Humpers away from my Glameows
Re: Proposed stage 4
Yeah, I just thought it would be kewl to add something that would poison the alien! :)
{Z}BlAdE- Tyrant
- Posts : 394
Join date : 2010-08-08
Age : 27
Location : Texas, U.S.A.
Re: Proposed stage 4
Also it would make thee booster's anti-venom useful.{Z}BlAdE wrote:Yeah, I just thought it would be kewl to add something that would poison the alien!
DucTape- Tyrant
- Posts : 390
Join date : 2010-07-28
Age : 30
Location : Keeping the Humpers away from my Glameows
Re: Proposed stage 4
Exactly! Finally someone who understands my way of thought! :)
{Z}BlAdE- Tyrant
- Posts : 394
Join date : 2010-08-08
Age : 27
Location : Texas, U.S.A.
Re: Proposed stage 4
It's hard adding a simple Angel granger... I have to edit the game.qmv for that..
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 29
Location : Keeping the glameows away from my maras
Re: Proposed stage 4
Well then, start up a poll and see whether or not Glame and Bor will let you! I'll bet they F1!
{Z}BlAdE- Tyrant
- Posts : 394
Join date : 2010-08-08
Age : 27
Location : Texas, U.S.A.
Re: Proposed stage 4
{Z}BlAdE wrote:Well then, start up a poll and see whether or not Glame and Bor will let you! I'll bet they F1!
I'll be allowed. I don't see why they wouldn't want to. Anyway they'd of posted 'No' by now.
Game.qmv editing takes time.
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 29
Location : Keeping the glameows away from my maras
Re: Proposed stage 4
I was meaning about adding Angel granger
{Z}BlAdE- Tyrant
- Posts : 394
Join date : 2010-08-08
Age : 27
Location : Texas, U.S.A.
Re: Proposed stage 4
{Z}BlAdE wrote:I was meaning about adding Angel granger
It's the same. A new alien class is always good. And i need to edit the game.qmv
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 29
Location : Keeping the glameows away from my maras
Re: Proposed stage 4
I understand so why can't you make a new human weapon? If you make alien, you need human!
{Z}BlAdE- Tyrant
- Posts : 394
Join date : 2010-08-08
Age : 27
Location : Texas, U.S.A.
Re: Proposed stage 4
{Z}BlAdE wrote:I understand so why can't you make a new human weapon? If you make alien, you need human!
I can't model! And it takes alot of time. I'll get to work tommorow.
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 29
Location : Keeping the glameows away from my maras
Re: Proposed stage 4
Sticky Dragoon:
200HP.
Walwalking.
Normal Goon Size.
2 Adv. Dragoon Slimes
200HP.
Walwalking.
Normal Goon Size.
2 Adv. Dragoon Slimes
mark00s- Basilisk
- Posts : 35
Join date : 2010-08-08
Age : 28
Location : Poland, Police (around Szczecin)
Re: Proposed stage 4
{Z}BlAdE wrote:Yeah, and I think it would be cool if we had a new weapon for humans:
You guys choose the name,
Make it where it poisons the alien,
Hurts by 200,
Poison hurts by 5 every 3 seconds,
Poison WILL NOT go away until you touch booster, so yes it can kill you,
Costs 2600 credits (it is possible to get that much),
Has 1 shot until you have to reload, 3 shots before going to armory,
Tell me what you think, and if you have some good ideas, feel free to change some stuff, just don't edit this post please.
(P.S. To get 2600 credits: buy light armor, helmet, and battery pack, then get lucifer cannon or xeal, kill until you get 2000 credits, then sell lucifer cannon or xeal, and there you have 2600 credits)
That actually sounds really awsome
Cheesus- Basilisk
- Posts : 31
Join date : 2010-08-02
Age : 28
Location : Leighton
Re: Proposed stage 4
Name: Hydra
Evos: 4
Stage: 3
Team: Alien
Hp: 250
Shift: enable "sliding"
Primary: Chomp
Secondary: Breath fire. same as flamer except stronger and longer
Tertiary: None
Name: Hydra
Evos: 5
Stage: 4
Team: Alien
Hp: 325
Shift: enable "sliding"
Primary: Chomp
Secondary: Breath fire. same as flamer except stronger and longer
Tertiary: spew fireball (same as barbs except slower, gravity dosent affect it and stronger)
when sliding is enabled, every time it moves, it slides, which means it moves faster, deals damage when bumps into human and cannot change direction until hits a wall. When it hits a wall, it stops sliding in that direction. it leaves a mini trail of fire in its wake.
Evos: 4
Stage: 3
Team: Alien
Hp: 250
Shift: enable "sliding"
Primary: Chomp
Secondary: Breath fire. same as flamer except stronger and longer
Tertiary: None
Name: Hydra
Evos: 5
Stage: 4
Team: Alien
Hp: 325
Shift: enable "sliding"
Primary: Chomp
Secondary: Breath fire. same as flamer except stronger and longer
Tertiary: spew fireball (same as barbs except slower, gravity dosent affect it and stronger)
when sliding is enabled, every time it moves, it slides, which means it moves faster, deals damage when bumps into human and cannot change direction until hits a wall. When it hits a wall, it stops sliding in that direction. it leaves a mini trail of fire in its wake.
swamp-cecil- Granger
- Posts : 551
Join date : 2010-09-14
Age : 26
Location : Keeping the PKs away from my Caulk
Re: Proposed stage 4
swamp-cecil wrote:Name: Hydra
Evos: 4
Stage: 3
Team: Alien
Hp: 250
Shift: enable "sliding"
Primary: Chomp
Secondary: Breath fire. same as flamer except stronger and longer
Tertiary: None
Name: Hydra
Evos: 5
Stage: 4
Team: Alien
Hp: 325
Shift: enable "sliding"
Primary: Chomp
Secondary: Breath fire. same as flamer except stronger and longer
Tertiary: spew fireball (same as barbs except slower, gravity dosent affect it and stronger)
when sliding is enabled, every time it moves, it slides, which means it moves faster, deals damage when bumps into human and cannot change direction until hits a wall. When it hits a wall, it stops sliding in that direction. it leaves a mini trail of fire in its wake.
AWESOME!!!
Pkmmte- Dragoon
- Posts : 340
Join date : 2010-08-05
Age : 28
Location : Find me on facebook...
Re: Proposed stage 4
I also have an addition for the human side...
Name: Omega Suit
Credit Cost: 1000
Defense Bonus: Same as bsuit
Customization:
Special Bonus: 50 extra hp, and extra health regeneration, slightly slower than bsuit but gives a very fast stamina regeneration
Model: https://2img.net/h/oi42.tinypic.com/fnguvr.png
Name: Omega Suit
Credit Cost: 1000
Defense Bonus: Same as bsuit
Customization:
- Omega jetpack: Very very small fuel cell, but recharges fast...think jump pack (200 credits)
Shield (Iffy...if I can get the programing to work...) Will allow for a shield to be deployed at will, stoping all electricity based attacks up to 50 damage points (400 credits)
Arms Factory: Slowly replenishes your ammo for all non-energy weapons (750 credits)
Reactor: Recharges all energy based ammo slowly, can overload creating a base destroying blast (think jetpack explosion x2) (750 credits)
Special Bonus: 50 extra hp, and extra health regeneration, slightly slower than bsuit but gives a very fast stamina regeneration
Model: https://2img.net/h/oi42.tinypic.com/fnguvr.png
Shadow- Granger
- Posts : 712
Join date : 2010-07-26
Age : 39
Location : Inside the internet
Re: Proposed stage 4
wow if we get those new class's that will be awsome
$$Luis$$- Tyrant
- Posts : 495
Join date : 2010-07-25
Age : 29
Location : North HollyWood, CA
Re: Proposed stage 4
Also on S4 for Humans can be:
Upgraded Blaster:
Cost: Free
Unlimited shots
Faster shotting (Or faster shot fly)
New colour of shots (Blue, Green or Purple?)
Zoom (little... Less than Mdriver)
Plasma Rifle (maybe on S3?)
Cost: Same as Xael/Lucifer.
Copy this rifle from Quake 3 (long reload, 1 shot, i used it to Headshots xd), and colour it or change something (It can't be 100% texture from Quake... Tremulous is in other universe than Quake).
And Bulding:
AA Gun
Limitation: 1 AA gun on map only.
Shotting like MG Tower
Bigger range
Shotting only Flying objects (For now - Spitfire)
Upgraded Blaster:
Cost: Free
Unlimited shots
Faster shotting (Or faster shot fly)
New colour of shots (Blue, Green or Purple?)
Zoom (little... Less than Mdriver)
Plasma Rifle (maybe on S3?)
Cost: Same as Xael/Lucifer.
Copy this rifle from Quake 3 (long reload, 1 shot, i used it to Headshots xd), and colour it or change something (It can't be 100% texture from Quake... Tremulous is in other universe than Quake).
And Bulding:
AA Gun
Limitation: 1 AA gun on map only.
Shotting like MG Tower
Bigger range
Shotting only Flying objects (For now - Spitfire)
mark00s- Basilisk
- Posts : 35
Join date : 2010-08-08
Age : 28
Location : Poland, Police (around Szczecin)
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