Some lines in KoRx 3.4 code
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Sephiroth
The Hovel Humper
Kirby
DucTape
8 posters
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Some lines in KoRx 3.4 code
So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.
- Code:
#define GOGGLES_PRICE 500
#define BISON_PRICE 1500
#define BISON_CANNON_SHELL_DAMAGE 20
#define BISON_CANNON_GRENADE_DAMAGE 150
#define BISON_CANNON_PRICE 100
#define BISON_CANNON_AMMUNITION 30
#define BISON_CANNON_CLIPS 0
#define BISON_CANNON_PRIMARY_REPEAT 250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM 50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM 120
#define BISON_CANNON_SECONDARY_REPEAT 2000
#define BISON_CANNON_RELOAD 1000
#define BISON_CANNON_KNOCKBACK 4.0f
#define BISON_CANNON_GRENADE_SPEED 1600.0f
#define BISON_CANNON_SHELL_SPEED 3200.0f
#define JUB_BEAM_AMMUNITION 50
#define JUB_BEAM_PRICE 1000
#define JUB_BEAM_RESUPPLY_INTERVAL 70
#define JUB_BEAM_PRIMARY_REPEAT 70
#define JUB_BEAM_PRIMARY_DAMAGE 9
#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE "3"
#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE "3"
DucTape- Tyrant
- Posts : 390
Join date : 2010-07-28
Age : 30
Location : Keeping the Humpers away from my Glameows
Re: Some lines in KoRx 3.4 code
DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.
- Code:
#define GOGGLES_PRICE 500
#define BISON_PRICE 1500
#define BISON_CANNON_SHELL_DAMAGE 20
#define BISON_CANNON_GRENADE_DAMAGE 150
#define BISON_CANNON_PRICE 100
#define BISON_CANNON_AMMUNITION 30
#define BISON_CANNON_CLIPS 0
#define BISON_CANNON_PRIMARY_REPEAT 250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM 50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM 120
#define BISON_CANNON_SECONDARY_REPEAT 2000
#define BISON_CANNON_RELOAD 1000
#define BISON_CANNON_KNOCKBACK 4.0f
#define BISON_CANNON_GRENADE_SPEED 1600.0f
#define BISON_CANNON_SHELL_SPEED 3200.0f
#define JUB_BEAM_AMMUNITION 50
#define JUB_BEAM_PRICE 1000
#define JUB_BEAM_RESUPPLY_INTERVAL 70
#define JUB_BEAM_PRIMARY_REPEAT 70
#define JUB_BEAM_PRIMARY_DAMAGE 9
#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE "3"
#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE "3"
Bison cannon? Sounds beast!
Kirby- Basilisk
- Posts : 85
Join date : 2010-08-17
Age : 28
Location : Dream land
Re: Some lines in KoRx 3.4 code
DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.
- Code:
#define GOGGLES_PRICE 500
#define BISON_PRICE 1500
#define BISON_CANNON_SHELL_DAMAGE 20
#define BISON_CANNON_GRENADE_DAMAGE 150
#define BISON_CANNON_PRICE 100
#define BISON_CANNON_AMMUNITION 30
#define BISON_CANNON_CLIPS 0
#define BISON_CANNON_PRIMARY_REPEAT 250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM 50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM 120
#define BISON_CANNON_SECONDARY_REPEAT 2000
#define BISON_CANNON_RELOAD 1000
#define BISON_CANNON_KNOCKBACK 4.0f
#define BISON_CANNON_GRENADE_SPEED 1600.0f
#define BISON_CANNON_SHELL_SPEED 3200.0f
#define JUB_BEAM_AMMUNITION 50
#define JUB_BEAM_PRICE 1000
#define JUB_BEAM_RESUPPLY_INTERVAL 70
#define JUB_BEAM_PRIMARY_REPEAT 70
#define JUB_BEAM_PRIMARY_DAMAGE 9
#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE "3"
#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE "3"
I genuinely think this will make me come back to Trem properly when its out!
The Hovel Humper- Bouncing Granger!
- Posts : 1051
Join date : 2010-07-26
Age : 29
Location : Keeping the glameows away from my maras
Re: Some lines in KoRx 3.4 code
The Hovel Humper wrote:DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.
- Code:
#define GOGGLES_PRICE 500
#define BISON_PRICE 1500
#define BISON_CANNON_SHELL_DAMAGE 20
#define BISON_CANNON_GRENADE_DAMAGE 150
#define BISON_CANNON_PRICE 100
#define BISON_CANNON_AMMUNITION 30
#define BISON_CANNON_CLIPS 0
#define BISON_CANNON_PRIMARY_REPEAT 250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM 50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM 120
#define BISON_CANNON_SECONDARY_REPEAT 2000
#define BISON_CANNON_RELOAD 1000
#define BISON_CANNON_KNOCKBACK 4.0f
#define BISON_CANNON_GRENADE_SPEED 1600.0f
#define BISON_CANNON_SHELL_SPEED 3200.0f
#define JUB_BEAM_AMMUNITION 50
#define JUB_BEAM_PRICE 1000
#define JUB_BEAM_RESUPPLY_INTERVAL 70
#define JUB_BEAM_PRIMARY_REPEAT 70
#define JUB_BEAM_PRIMARY_DAMAGE 9
#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE "3"
#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE "3"
I genuinely think this will make me come back to Trem properly when its out!
Sephiroth- Dragoon
- Posts : 324
Join date : 2010-08-14
Age : 27
Location : Somewhere on this forum
Re: Some lines in KoRx 3.4 code
DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.
- Code:
#define GOGGLES_PRICE 500
#define BISON_PRICE 1500
#define BISON_CANNON_SHELL_DAMAGE 20
#define BISON_CANNON_GRENADE_DAMAGE 150
#define BISON_CANNON_PRICE 100
#define BISON_CANNON_AMMUNITION 30
#define BISON_CANNON_CLIPS 0
#define BISON_CANNON_PRIMARY_REPEAT 250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM 50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM 120
#define BISON_CANNON_SECONDARY_REPEAT 2000
#define BISON_CANNON_RELOAD 1000
#define BISON_CANNON_KNOCKBACK 4.0f
#define BISON_CANNON_GRENADE_SPEED 1600.0f
#define BISON_CANNON_SHELL_SPEED 3200.0f
#define JUB_BEAM_AMMUNITION 50
#define JUB_BEAM_PRICE 1000
#define JUB_BEAM_RESUPPLY_INTERVAL 70
#define JUB_BEAM_PRIMARY_REPEAT 70
#define JUB_BEAM_PRIMARY_DAMAGE 9
#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE "3"
#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE "3"
I ddidn't know there was a scroll thingy e.e jub beam seems cool too
Kirby- Basilisk
- Posts : 85
Join date : 2010-08-17
Age : 28
Location : Dream land
Re: Some lines in KoRx 3.4 code
wheres my advanced spitty and advanced battle granger?
from reading the code, theyre going to have a laser, multigrenade launcher and stage 4.
from reading the code, theyre going to have a laser, multigrenade launcher and stage 4.
swamp-cecil- Granger
- Posts : 551
Join date : 2010-09-14
Age : 26
Location : Keeping the PKs away from my Caulk
Re: Some lines in KoRx 3.4 code
I almost forgot.
Full source is here- http://knightsofreason.net/svn/korx/branches/korx0.4/
Tremulous.h (where all the lines I showed you come from) is here- http://knightsofreason.net/svn/korx/branches/korx0.4/src/game/tremulous.h
Full source is here- http://knightsofreason.net/svn/korx/branches/korx0.4/
Tremulous.h (where all the lines I showed you come from) is here- http://knightsofreason.net/svn/korx/branches/korx0.4/src/game/tremulous.h
DucTape- Tyrant
- Posts : 390
Join date : 2010-07-28
Age : 30
Location : Keeping the Humpers away from my Glameows
Re: Some lines in KoRx 3.4 code
Where's my side order of Snorkel?DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.
- Code:
#define GOGGLES_PRICE 500
#define BISON_PRICE 1500
#define BISON_CANNON_SHELL_DAMAGE 20
#define BISON_CANNON_GRENADE_DAMAGE 150
#define BISON_CANNON_PRICE 100
#define BISON_CANNON_AMMUNITION 30
#define BISON_CANNON_CLIPS 0
#define BISON_CANNON_PRIMARY_REPEAT 250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM 50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM 120
#define BISON_CANNON_SECONDARY_REPEAT 2000
#define BISON_CANNON_RELOAD 1000
#define BISON_CANNON_KNOCKBACK 4.0f
#define BISON_CANNON_GRENADE_SPEED 1600.0f
#define BISON_CANNON_SHELL_SPEED 3200.0f
#define JUB_BEAM_AMMUNITION 50
#define JUB_BEAM_PRICE 1000
#define JUB_BEAM_RESUPPLY_INTERVAL 70
#define JUB_BEAM_PRIMARY_REPEAT 70
#define JUB_BEAM_PRIMARY_DAMAGE 9
#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE "3"
#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE "3"
Dr.Pain- Dragoon
- Posts : 221
Join date : 2010-10-01
Age : 27
Location : Canada
Re: Some lines in KoRx 3.4 code
Dr.Pain wrote:Where's my side order of Snorkel?DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.
- Code:
#define GOGGLES_PRICE 500
#define BISON_PRICE 1500
#define BISON_CANNON_SHELL_DAMAGE 20
#define BISON_CANNON_GRENADE_DAMAGE 150
#define BISON_CANNON_PRICE 100
#define BISON_CANNON_AMMUNITION 30
#define BISON_CANNON_CLIPS 0
#define BISON_CANNON_PRIMARY_REPEAT 250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM 50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM 120
#define BISON_CANNON_SECONDARY_REPEAT 2000
#define BISON_CANNON_RELOAD 1000
#define BISON_CANNON_KNOCKBACK 4.0f
#define BISON_CANNON_GRENADE_SPEED 1600.0f
#define BISON_CANNON_SHELL_SPEED 3200.0f
#define JUB_BEAM_AMMUNITION 50
#define JUB_BEAM_PRICE 1000
#define JUB_BEAM_RESUPPLY_INTERVAL 70
#define JUB_BEAM_PRIMARY_REPEAT 70
#define JUB_BEAM_PRIMARY_DAMAGE 9
#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE "3"
#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE "3"
Your order was rejected because there are too less maps with water areas.
Re: Some lines in KoRx 3.4 code
dude thats awsome!!
$$Luis$$- Tyrant
- Posts : 495
Join date : 2010-07-25
Age : 29
Location : North HollyWood, CA
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