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Some lines in KoRx 3.4 code

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Sephiroth
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Some lines in KoRx 3.4 code Empty Some lines in KoRx 3.4 code

Post  DucTape Wed Dec 08, 2010 1:24 am

So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.

Code:

#define GOGGLES_PRICE              500

#define BISON_PRICE                              1500
#define BISON_CANNON_SHELL_DAMAGE                20
#define BISON_CANNON_GRENADE_DAMAGE              150
#define BISON_CANNON_PRICE                      100
#define BISON_CANNON_AMMUNITION                  30
#define BISON_CANNON_CLIPS                      0
#define BISON_CANNON_PRIMARY_REPEAT              250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM  50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM  120
#define BISON_CANNON_SECONDARY_REPEAT            2000
#define BISON_CANNON_RELOAD                      1000
#define BISON_CANNON_KNOCKBACK                  4.0f
#define BISON_CANNON_GRENADE_SPEED              1600.0f
#define BISON_CANNON_SHELL_SPEED                3200.0f

#define JUB_BEAM_AMMUNITION                      50
#define JUB_BEAM_PRICE                          1000
#define JUB_BEAM_RESUPPLY_INTERVAL              70
#define JUB_BEAM_PRIMARY_REPEAT                  70
#define JUB_BEAM_PRIMARY_DAMAGE                  9

#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE    "3"

#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE    "3"
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Some lines in KoRx 3.4 code Empty Re: Some lines in KoRx 3.4 code

Post  Kirby Wed Dec 08, 2010 5:59 am

DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.

Code:

#define GOGGLES_PRICE              500

#define BISON_PRICE                              1500
#define BISON_CANNON_SHELL_DAMAGE                20
#define BISON_CANNON_GRENADE_DAMAGE              150
#define BISON_CANNON_PRICE                      100
#define BISON_CANNON_AMMUNITION                  30
#define BISON_CANNON_CLIPS                      0
#define BISON_CANNON_PRIMARY_REPEAT              250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM  50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM  120
#define BISON_CANNON_SECONDARY_REPEAT            2000
#define BISON_CANNON_RELOAD                      1000
#define BISON_CANNON_KNOCKBACK                  4.0f
#define BISON_CANNON_GRENADE_SPEED              1600.0f
#define BISON_CANNON_SHELL_SPEED                3200.0f

#define JUB_BEAM_AMMUNITION                      50
#define JUB_BEAM_PRICE                          1000
#define JUB_BEAM_RESUPPLY_INTERVAL              70
#define JUB_BEAM_PRIMARY_REPEAT                  70
#define JUB_BEAM_PRIMARY_DAMAGE                  9

#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE    "3"

#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE    "3"

Bison cannon? Sounds beast!
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Some lines in KoRx 3.4 code Empty Re: Some lines in KoRx 3.4 code

Post  The Hovel Humper Wed Dec 08, 2010 9:20 am

DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.

Code:

#define GOGGLES_PRICE              500

#define BISON_PRICE                              1500
#define BISON_CANNON_SHELL_DAMAGE                20
#define BISON_CANNON_GRENADE_DAMAGE              150
#define BISON_CANNON_PRICE                      100
#define BISON_CANNON_AMMUNITION                  30
#define BISON_CANNON_CLIPS                      0
#define BISON_CANNON_PRIMARY_REPEAT              250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM  50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM  120
#define BISON_CANNON_SECONDARY_REPEAT            2000
#define BISON_CANNON_RELOAD                      1000
#define BISON_CANNON_KNOCKBACK                  4.0f
#define BISON_CANNON_GRENADE_SPEED              1600.0f
#define BISON_CANNON_SHELL_SPEED                3200.0f

#define JUB_BEAM_AMMUNITION                      50
#define JUB_BEAM_PRICE                          1000
#define JUB_BEAM_RESUPPLY_INTERVAL              70
#define JUB_BEAM_PRIMARY_REPEAT                  70
#define JUB_BEAM_PRIMARY_DAMAGE                  9

#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE    "3"

#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE    "3"

I genuinely think this will make me come back to Trem properly when its out!
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Some lines in KoRx 3.4 code Empty Re: Some lines in KoRx 3.4 code

Post  Sephiroth Wed Dec 08, 2010 10:17 am

The Hovel Humper wrote:
DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.

Code:

#define GOGGLES_PRICE              500

#define BISON_PRICE                              1500
#define BISON_CANNON_SHELL_DAMAGE                20
#define BISON_CANNON_GRENADE_DAMAGE              150
#define BISON_CANNON_PRICE                      100
#define BISON_CANNON_AMMUNITION                  30
#define BISON_CANNON_CLIPS                      0
#define BISON_CANNON_PRIMARY_REPEAT              250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM  50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM  120
#define BISON_CANNON_SECONDARY_REPEAT            2000
#define BISON_CANNON_RELOAD                      1000
#define BISON_CANNON_KNOCKBACK                  4.0f
#define BISON_CANNON_GRENADE_SPEED              1600.0f
#define BISON_CANNON_SHELL_SPEED                3200.0f

#define JUB_BEAM_AMMUNITION                      50
#define JUB_BEAM_PRICE                          1000
#define JUB_BEAM_RESUPPLY_INTERVAL              70
#define JUB_BEAM_PRIMARY_REPEAT                  70
#define JUB_BEAM_PRIMARY_DAMAGE                  9

#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE    "3"

#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE    "3"

I genuinely think this will make me come back to Trem properly when its out!

Sephiroth
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Some lines in KoRx 3.4 code Empty Re: Some lines in KoRx 3.4 code

Post  Kirby Wed Dec 08, 2010 1:38 pm

DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.

Code:

#define GOGGLES_PRICE              500

#define BISON_PRICE                              1500
#define BISON_CANNON_SHELL_DAMAGE                20
#define BISON_CANNON_GRENADE_DAMAGE              150
#define BISON_CANNON_PRICE                      100
#define BISON_CANNON_AMMUNITION                  30
#define BISON_CANNON_CLIPS                      0
#define BISON_CANNON_PRIMARY_REPEAT              250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM  50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM  120
#define BISON_CANNON_SECONDARY_REPEAT            2000
#define BISON_CANNON_RELOAD                      1000
#define BISON_CANNON_KNOCKBACK                  4.0f
#define BISON_CANNON_GRENADE_SPEED              1600.0f
#define BISON_CANNON_SHELL_SPEED                3200.0f

#define JUB_BEAM_AMMUNITION                      50
#define JUB_BEAM_PRICE                          1000
#define JUB_BEAM_RESUPPLY_INTERVAL              70
#define JUB_BEAM_PRIMARY_REPEAT                  70
#define JUB_BEAM_PRIMARY_DAMAGE                  9

#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE    "3"

#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE    "3"

I ddidn't know there was a scroll thingy e.e jub beam seems cool too
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Some lines in KoRx 3.4 code Empty Re: Some lines in KoRx 3.4 code

Post  swamp-cecil Wed Dec 08, 2010 1:42 pm

wheres my advanced spitty and advanced battle granger?
from reading the code, theyre going to have a laser, multigrenade launcher and stage 4.
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Some lines in KoRx 3.4 code Empty Re: Some lines in KoRx 3.4 code

Post  DucTape Wed Dec 08, 2010 1:45 pm

I almost forgot.
Full source is here- http://knightsofreason.net/svn/korx/branches/korx0.4/
Tremulous.h (where all the lines I showed you come from) is here- http://knightsofreason.net/svn/korx/branches/korx0.4/src/game/tremulous.h
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Some lines in KoRx 3.4 code Empty Re: Some lines in KoRx 3.4 code

Post  Dr.Pain Wed Dec 08, 2010 6:47 pm

DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.

Code:

#define GOGGLES_PRICE              500

#define BISON_PRICE                              1500
#define BISON_CANNON_SHELL_DAMAGE                20
#define BISON_CANNON_GRENADE_DAMAGE              150
#define BISON_CANNON_PRICE                      100
#define BISON_CANNON_AMMUNITION                  30
#define BISON_CANNON_CLIPS                      0
#define BISON_CANNON_PRIMARY_REPEAT              250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM  50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM  120
#define BISON_CANNON_SECONDARY_REPEAT            2000
#define BISON_CANNON_RELOAD                      1000
#define BISON_CANNON_KNOCKBACK                  4.0f
#define BISON_CANNON_GRENADE_SPEED              1600.0f
#define BISON_CANNON_SHELL_SPEED                3200.0f

#define JUB_BEAM_AMMUNITION                      50
#define JUB_BEAM_PRICE                          1000
#define JUB_BEAM_RESUPPLY_INTERVAL              70
#define JUB_BEAM_PRIMARY_REPEAT                  70
#define JUB_BEAM_PRIMARY_DAMAGE                  9

#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE    "3"

#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE    "3"
Where's my side order of Snorkel?
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Some lines in KoRx 3.4 code Empty Re: Some lines in KoRx 3.4 code

Post  Bor. Thu Dec 09, 2010 2:02 am

Dr.Pain wrote:
DucTape wrote:So, we're on korx .3.2 now, and .4 is on the way. I found some, interesting, lines in its code. I guarantee nothing, this is just stuff I saw.

Code:

#define GOGGLES_PRICE              500

#define BISON_PRICE                              1500
#define BISON_CANNON_SHELL_DAMAGE                20
#define BISON_CANNON_GRENADE_DAMAGE              150
#define BISON_CANNON_PRICE                      100
#define BISON_CANNON_AMMUNITION                  30
#define BISON_CANNON_CLIPS                      0
#define BISON_CANNON_PRIMARY_REPEAT              250
#define BISON_CANNON_PRIMARY_EXPLOSION_MINIMUM  50
#define BISON_CANNON_PRIMARY_EXPLOSION_MAXIMUM  120
#define BISON_CANNON_SECONDARY_REPEAT            2000
#define BISON_CANNON_RELOAD                      1000
#define BISON_CANNON_KNOCKBACK                  4.0f
#define BISON_CANNON_GRENADE_SPEED              1600.0f
#define BISON_CANNON_SHELL_SPEED                3200.0f

#define JUB_BEAM_AMMUNITION                      50
#define JUB_BEAM_PRICE                          1000
#define JUB_BEAM_RESUPPLY_INTERVAL              70
#define JUB_BEAM_PRIMARY_REPEAT                  70
#define JUB_BEAM_PRIMARY_DAMAGE                  9

#define DEFAULT_ALIEN_STAGE4_THRESH "28000"
#define DEFAULT_ALIEN_MAX_STAGE    "3"

#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
#define DEFAULT_HUMAN_MAX_STAGE    "3"
Where's my side order of Snorkel?

Your order was rejected because there are too less maps with water areas.
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Some lines in KoRx 3.4 code Empty Re: Some lines in KoRx 3.4 code

Post  $$Luis$$ Thu Dec 09, 2010 7:20 pm

dude thats awsome!!
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Some lines in KoRx 3.4 code Empty Re: Some lines in KoRx 3.4 code

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