another one of swamps silly ideas
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Sephiroth
swamp-cecil
6 posters
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another one of swamps silly ideas
like kayla suggested, we can have a angel/demon granger, but in a seperate mod >: )
in halo reach, there is a mode called invasion. one team has to breach certain areas and stay in them for a while, then go to the next stop and stay in there for a while, then carry an object to a point while the other team has to defend.
Here i my idea:
(using map atcs)
-demon grangers respawn in alien default.
-angel grangers respawn in human default.
-demon grangers must complete objectives
-one idea for an objective can be to destroy all of a certain structure (possibly low-life overmids). like in atcs, one can be in the bunker, on the bunker roof, the hallway and the human default.
-another mode can be demons have to capture angels "flag" and bring it back to their base.
possible add-ons
different classes
-scout-
speed: high
meele: medium
ranged: low
hp: medium
mouse3: sprint
-brawler-
speed: medium
meele: high
ranged: low
hp: high
mouse3: charge
-ranger-
speed: medium
meele: low
ranged: high
hp: low
mouse3: goon barb
-normal-
speed: medium
meele: medium
ranged: medium
hp: medium
mouse3: wallwalk
-medic-
speed: low
meele: low
ranged: medium
hp: high
mouse3: create booster: breaks in two minuites and recharge in 4 minuites
third ability can be left out if to hard to code. if third ability left out, medic heals all around it and gives poison to ppl at ful hp
in halo reach, there is a mode called invasion. one team has to breach certain areas and stay in them for a while, then go to the next stop and stay in there for a while, then carry an object to a point while the other team has to defend.
Here i my idea:
(using map atcs)
-demon grangers respawn in alien default.
-angel grangers respawn in human default.
-demon grangers must complete objectives
-one idea for an objective can be to destroy all of a certain structure (possibly low-life overmids). like in atcs, one can be in the bunker, on the bunker roof, the hallway and the human default.
-another mode can be demons have to capture angels "flag" and bring it back to their base.
possible add-ons
different classes
-scout-
speed: high
meele: medium
ranged: low
hp: medium
mouse3: sprint
-brawler-
speed: medium
meele: high
ranged: low
hp: high
mouse3: charge
-ranger-
speed: medium
meele: low
ranged: high
hp: low
mouse3: goon barb
-normal-
speed: medium
meele: medium
ranged: medium
hp: medium
mouse3: wallwalk
-medic-
speed: low
meele: low
ranged: medium
hp: high
mouse3: create booster: breaks in two minuites and recharge in 4 minuites
third ability can be left out if to hard to code. if third ability left out, medic heals all around it and gives poison to ppl at ful hp
swamp-cecil- Granger
- Posts : 551
Join date : 2010-09-14
Age : 26
Location : Keeping the PKs away from my Caulk
Re: another one of swamps silly ideas
Um... I would say Like the idea, but will we be able to just download it from the server?
It's just that I can't really download from uploading sites
It's just that I can't really download from uploading sites
Sephiroth- Dragoon
- Posts : 324
Join date : 2010-08-14
Age : 27
Location : Somewhere on this forum
Re: another one of swamps silly ideas
Hell yeah swamp, just I want to say one thing...You know that is gonna take alot of work...I would be willing to help with the classes (I want a melee human class, Maybe give it a sword?), making the stats and what not
But something I would recommend, instead of evolving from the basic unit, the basic units each have 2 evolves, that are upgrades to it, and the different classes cost evos to spawn from at the start...etc...I could go on for a really long time on this...make it more like tf2 and such games like that
But something I would recommend, instead of evolving from the basic unit, the basic units each have 2 evolves, that are upgrades to it, and the different classes cost evos to spawn from at the start...etc...I could go on for a really long time on this...make it more like tf2 and such games like that
Granger Hunter- Basilisk
- Posts : 35
Join date : 2010-08-30
Re: another one of swamps silly ideas
Yeah, I second what hunter said, we probably could spend a week working on it (School work allowing of course...)
Shadow- Granger
- Posts : 712
Join date : 2010-07-26
Age : 39
Location : Inside the internet
Re: another one of swamps silly ideas
Granger Hunter wrote:Hell yeah swamp, just I want to say one thing...You know that is gonna take alot of work...I would be willing to help with the classes (I want a melee human class, Maybe give it a sword?), making the stats and what not
But something I would recommend, instead of evolving from the basic unit, the basic units each have 2 evolves, that are upgrades to it, and the different classes cost evos to spawn from at the start...etc...I could go on for a really long time on this...make it more like tf2 and such games like that
i dont think you want:
Our controll points has been captured
either way, i cant make graphics or model. it is just a sugggestion
EDIT: we can ask harraps to use tremsilver
MOAR EDIT: link: http://tremulous.net/forum/index.php?topic=12970.0
swamp-cecil- Granger
- Posts : 551
Join date : 2010-09-14
Age : 26
Location : Keeping the PKs away from my Caulk
Re: another one of swamps silly ideas
I can't wait to see the drafts of your source code for this concept.
Gamee- Basilisk
- Posts : 76
Join date : 2010-08-30
GLAMEOW- Pokémon FTW
- Posts : 1168
Join date : 2010-07-25
Age : 34
Location : Keeping the maras away from my chickens
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