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Teleports in 3.2

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Teleports in 3.2 Empty Teleports in 3.2

Post  DucTape Fri Sep 03, 2010 6:07 pm

You know how teleports crash everything in .32? Well I got them to work for a lanparty. Took like 30 sec once I found out what was wrong.

1.Put the vm folder (with the qvm inside) in your korx032 folder. Get the vm folder here- http://knightsofreason.net/repo/korx-old/
2.Start server.
3.Watch it work!

Now .32 can be a real option.

That is all.

P.S. I'm pretty sure ESD works too
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Teleports in 3.2 Empty Re: Teleports in 3.2

Post  The Hovel Humper Sat Sep 04, 2010 1:14 pm

DucTape wrote:You know how teleports crash everything in .32? Well I got them to work for a lanparty. Took like 30 sec once I found out what was wrong.

1.Put the vm folder (with the qvm inside) in your korx032 folder. Get the vm folder here- http://knightsofreason.net/repo/korx-old/
2.Start server.
3.Watch it work!

Now .32 can be a real option.

That is all.

P.S. I'm pretty sure ESD works too

Dude, we fixed that like a month ago, theres a fixed qvm on the repo what Aaron edited, and Either

- Spitfire isn't there
- Vesd isn't working
- Teleports crash the server

So far we have gone for Vesd not working. Unless we figure the problem ourselves, we have no luck.
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Teleports in 3.2 Empty Re: Teleports in 3.2

Post  DucTape Sat Sep 04, 2010 1:39 pm

It is .32, the one with the ~ by the name.

I got teleports to work

Spitfire works

Esd works, but not vesd

But the server is running .31 (at least I thought), this is .32.
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