King's Modifications.

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Re: King's Modifications.

Post  Menace13 on Fri Aug 20, 2010 10:36 pm

The last one would be nice, but it still should fade slightly from red to gray, not like la de da da red la de d-BAM IT'S GRAY

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Re: King's Modifications.

Post  KingNickolas on Fri Aug 20, 2010 11:19 pm

Too bad. I'm too tired to do anything right now.
Maybe tomorrow.
I'll wait for everyone's opinions for now.

Man I really wanted this to get done today. xD
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Re: King's Modifications.

Post  The Hovel Humper on Sat Aug 21, 2010 12:10 am

The last one's good, personally i liked most of your other models though!
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Re: King's Modifications.

Post  Bor. on Sat Aug 21, 2010 1:25 am

I agree. The last one rocks the most, but the yellow one is also cool.
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Re: King's Modifications.

Post  Shadow on Sat Aug 21, 2010 6:44 am

It could be easier to make it black...with some red in it
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Re: King's Modifications.

Post  Pkmmte on Sat Aug 21, 2010 9:51 am

|Acid| iShadow wrote:It could be easier to make it black...with some red in it
It would also look good
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Re: King's Modifications.

Post  Mr. Pirate on Sat Aug 21, 2010 11:46 am

Cool mods. I like all of the tubes. I'd be glad to see any of them.
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Re: King's Modifications.

Post  KingNickolas on Sat Aug 21, 2010 12:28 pm

How's dis?

If you people think this is good then can I go ahead and make the pk3?
It'll have everything from test7 plus default om, and all the stuff modded above. Also the new blaster...
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Re: King's Modifications.

Post  Mr. Pirate on Sat Aug 21, 2010 3:55 pm

Ooh, nice. I like it.
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Re: King's Modifications.

Post  The Hovel Humper on Sat Aug 21, 2010 4:22 pm

kingnickolas wrote:How's dis?

If you people think this is good then can I go ahead and make the pk3?
It'll have everything from test7 plus default om, and all the stuff modded above. Also the new blaster...

Just send it straight to me, 9/10 times im ahead of the curretn test/gba release.
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Re: King's Modifications.

Post  KingNickolas on Sat Aug 21, 2010 9:14 pm

Ok, I'll just give you a download file.
Note: The sprites are apart of the hive. So they belong in Models/Weapons/Hive
Most everything else belongs in the buildables file. I'll send all the buildables in one zip file, and the sprites in another.
Links to source Forge:
The Buildables
Hive Sprites
Also the om is default. I'm pretty sure you already have that... You already have the barricade from test 7 too I think.
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Re: King's Modifications.

Post  The Hovel Humper on Sat Aug 28, 2010 2:34 am

I have updated it all, missing the blaster though?

(Unless I've already done it? O-o)

Edit: I have found it

Edit 2: I've used the blaster of the Z server, alot of people like it.

Locked

Reason, the same topics with the same stuff, I don't know what's the updated version any more.
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Re: King's Modifications.

Post  GLAMEOW on Thu Sep 30, 2010 7:25 pm

UNLOCKED

you're welcome king :3
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Re: King's Modifications.

Post  The Hovel Humper on Fri Oct 01, 2010 12:14 am

GLAMEOW wrote:UNLOCKED

you're welcome king :3

Erm, We already have several topics for the same purpose?

_________________

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Re: King's Modifications.

Post  KingNickolas on Fri Oct 01, 2010 8:56 pm

Thanks glameow. you rock. =3

Also, hovel this topic is used for entirely different things then the other ones that i made concerning my mods. You see, i got a lot of feed back that they were not good enough, so i made a vote.
Point is, leave this one alone pl0x.


Anyways, welcome to the first stage of alpha in my new mod. The Black and White mod.
Screenie:


Not much else has to be said, other than that the om is being covered because i forgot to change a couple things on it that i wanted to do. Things will be the same as usual, updates will be posted every day, if not more than once per day. Feedback is appreciated, even if you say you hate it. Just don't tell me that you hate it "just because". That's not constructive criticism. If you do something like that, then go die. In a hole. By Granger sex. And gandolf.
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Re: King's Modifications.

Post  {Z}BlAdE on Sat Oct 02, 2010 8:36 am

kingnickolas wrote:Screenie:
Hovel: COOL BRO!
Hive:COOLNESS!
Trapper:COOLIO!
Overmind:Needs work.
Cade:Okay.
Acid tube:Needs more gray.
Egg:You didn't change anything. Needs work.
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Re: King's Modifications.

Post  KingNickolas on Sat Oct 02, 2010 4:03 pm

Hey guys. Time for today's update. Remember to reply and comment.
Also, i think that I'll mod everything on the models file since nobody else is modding. Plus after all is said and done, i can say that i did it all myself.

New ideas:
  • The angel and demon grangers (Courtesy of kayla)

Yeah, once i learn blender I'll get right on that. Unless of course that is somebody else makes a design that i like.

The screenie:


Welcome to the BaW mod alpha 2.
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Re: King's Modifications.

Post  Dr.Pain on Sat Oct 02, 2010 4:43 pm

WOW Its tooo good for a newbie like me!

Idea Make the acid from the tubes blood red
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Re: King's Modifications.

Post  Pkmmte on Sat Oct 02, 2010 5:45 pm

OMFG GREAT COLORS!!!
That's it! I'm definately going to buy the server today so we can get those awesome mods!
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Re: King's Modifications.

Post  swamp-cecil on Sat Oct 02, 2010 5:53 pm

Pkmmte wrote:OMFG GREAT COLORS!!!
That's it! I'm definately going to buy the server today so we can get those awesome mods!

if we have to many servers with to many mods, the players will be saturated on a different servers. here is an example.

if we had one mod and 10 players:

server a: 10p

the **p stands for as much players on each server. if we had three servers:

server a: 4
server b: 3
server c: 3

but the more servers the more players will come.

server a: 6
server b: 4
server c: 5

so make the mods good!
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Re: King's Modifications.

Post  KingNickolas on Sat Oct 02, 2010 11:04 pm

Mods not done yet... Give me some time and they will be done. =3
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Re: King's Modifications.

Post  Dr.Pain on Sun Oct 03, 2010 6:58 am

Its looking better than Swamps! Good so far!
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Re: King's Modifications.

Post  swamp-cecil on Sun Oct 03, 2010 7:02 am

Dr.Pain wrote:Its looking better than Swamps! Good so far!

i ACTUALLY changed something other than graphics. changed the models, moved areound the sounds and edited the hitboxes
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Re: King's Modifications.

Post  Dr.Pain on Sun Oct 03, 2010 7:03 am

lol cool BUT......does it have stackable structures YET?!?!?!? cyclops
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Re: King's Modifications.

Post  swamp-cecil on Sun Oct 03, 2010 7:57 am

Dr.Pain wrote:lol cool BUT......does it have stackable structures YET?!?!?!? cyclops

but YOU DONT HAVE A BRAIN!?!?!
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