Proposed stage 4

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Proposed stage 4

Post  The Hovel Humper on Mon Aug 16, 2010 5:46 am

Perhaps we could switch a few of the models around when we incorporate ours and make a stage 4?

I havn't found a file showing what model goes in what stage... yet
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Re: Proposed stage 4

Post  {Z}BlAdE on Mon Aug 16, 2010 9:04 am

Yeah, and I think it would be cool if we had a new weapon for humans:

You guys choose the name,
Make it where it poisons the alien,
Hurts by 200,
Poison hurts by 5 every 3 seconds,
Poison WILL NOT go away until you touch booster, so yes it can kill you,
Costs 2600 credits (it is possible to get that much),
Has 1 shot until you have to reload, 3 shots before going to armory,
Tell me what you think, and if you have some good ideas, feel free to change some stuff, just don't edit this post please.

(P.S. To get 2600 credits: buy light armor, helmet, and battery pack, then get lucifer cannon or xeal, kill until you get 2000 credits, then sell lucifer cannon or xeal, and there you have 2600 credits) :)
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Re: Proposed stage 4

Post  The Hovel Humper on Mon Aug 16, 2010 9:08 am

{Z}BlAdE wrote:Yeah, and I think it would be cool if we had a new weapon for humans:

You guys choose the name,
Make it where it poisons the alien,
Hurts by 200,
Poison hurts by 5 every 3 seconds,
Poison WILL NOT go away until you touch booster, so yes it can kill you,
Costs 2600 credits (it is possible to get that much),
Has 1 shot until you have to reload, 3 shots before going to armory,
Tell me what you think, and if you have some good ideas, feel free to change some stuff, just don't edit this post please.

(P.S. To get 2600 credits: buy light armor, helmet, and battery pack, then get lucifer cannon or xeal, kill until you get 2000 credits, then sell lucifer cannon or xeal, and there you have 2600 credits) Smile

Nah, if as1 aliens loose straight away

allthough... sounds cool
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Re: Proposed stage 4

Post  {Z}BlAdE on Mon Aug 16, 2010 9:10 am

Yes, but if they get to S4, then there shouldn't be a problem, if you can't allow this weapon because of the difference in stages, you might as well take out the luci, xeal, flamer, pulse, bsuit, helmet, and cloak...
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Re: Proposed stage 4

Post  Shadow on Mon Aug 16, 2010 9:38 am

I think upon one side reaching s4 the other side immediatly reaches s2

s4 should not add any new weapons or classes, but every building becomes adv, dealing 1/2 more damage, and have 1/2 more hp
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Re: Proposed stage 4

Post  {Z}BlAdE on Mon Aug 16, 2010 1:39 pm

I agree with most of that, but I would still like adding a new weapon to humans!
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Re: Proposed stage 4

Post  DucTape on Mon Aug 16, 2010 2:34 pm

I agree with Blade. Humans need more shit. I heard from the KoRx devs that Humans need less points to stage advance, because aliens are more powerful. Perhaps a new weapon (not necessarily this) could add some balance.
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Re: Proposed stage 4

Post  {Z}BlAdE on Mon Aug 16, 2010 4:44 pm

Yeah, I just thought it would be kewl to add something that would poison the alien! :)
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Re: Proposed stage 4

Post  DucTape on Mon Aug 16, 2010 4:49 pm

{Z}BlAdE wrote:Yeah, I just thought it would be kewl to add something that would poison the alien! Smile
Also it would make thee booster's anti-venom useful.
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Re: Proposed stage 4

Post  {Z}BlAdE on Mon Aug 16, 2010 4:50 pm

Exactly! Finally someone who understands my way of thought! :)
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Re: Proposed stage 4

Post  The Hovel Humper on Mon Aug 16, 2010 6:12 pm

It's hard adding a simple Angel granger... I have to edit the game.qmv for that..
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Re: Proposed stage 4

Post  {Z}BlAdE on Mon Aug 16, 2010 6:14 pm

Well then, start up a poll and see whether or not Glame and Bor will let you! I'll bet they F1!
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Re: Proposed stage 4

Post  The Hovel Humper on Mon Aug 16, 2010 6:43 pm

{Z}BlAdE wrote:Well then, start up a poll and see whether or not Glame and Bor will let you! I'll bet they F1!

I'll be allowed. I don't see why they wouldn't want to. Anyway they'd of posted 'No' by now.

Game.qmv editing takes time.
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Re: Proposed stage 4

Post  {Z}BlAdE on Mon Aug 16, 2010 6:48 pm

I was meaning about adding Angel granger
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Re: Proposed stage 4

Post  The Hovel Humper on Mon Aug 16, 2010 6:50 pm

{Z}BlAdE wrote:I was meaning about adding Angel granger

It's the same. A new alien class is always good. And i need to edit the game.qmv
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Re: Proposed stage 4

Post  {Z}BlAdE on Mon Aug 16, 2010 6:51 pm

I understand so why can't you make a new human weapon? If you make alien, you need human!
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Re: Proposed stage 4

Post  The Hovel Humper on Mon Aug 16, 2010 7:28 pm

{Z}BlAdE wrote:I understand so why can't you make a new human weapon? If you make alien, you need human!

I can't model! And it takes alot of time. I'll get to work tommorow.
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Re: Proposed stage 4

Post  mark00s on Thu Nov 04, 2010 3:01 pm

Sticky Dragoon:
200HP.
Walwalking.
Normal Goon Size.
2 Adv. Dragoon Slimes
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Re: Proposed stage 4

Post  Cheesus on Thu Nov 04, 2010 5:03 pm

{Z}BlAdE wrote:Yeah, and I think it would be cool if we had a new weapon for humans:

You guys choose the name,
Make it where it poisons the alien,
Hurts by 200,
Poison hurts by 5 every 3 seconds,
Poison WILL NOT go away until you touch booster, so yes it can kill you,
Costs 2600 credits (it is possible to get that much),
Has 1 shot until you have to reload, 3 shots before going to armory,
Tell me what you think, and if you have some good ideas, feel free to change some stuff, just don't edit this post please.

(P.S. To get 2600 credits: buy light armor, helmet, and battery pack, then get lucifer cannon or xeal, kill until you get 2000 credits, then sell lucifer cannon or xeal, and there you have 2600 credits) Smile

That actually sounds really awsome Very Happy
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Re: Proposed stage 4

Post  swamp-cecil on Thu Nov 04, 2010 7:01 pm

Name: Hydra
Evos: 4
Stage: 3
Team: Alien
Hp: 250
Shift: enable "sliding"
Primary: Chomp
Secondary: Breath fire. same as flamer except stronger and longer
Tertiary: None

Name: Hydra
Evos: 5
Stage: 4
Team: Alien
Hp: 325
Shift: enable "sliding"
Primary: Chomp
Secondary: Breath fire. same as flamer except stronger and longer
Tertiary: spew fireball (same as barbs except slower, gravity dosent affect it and stronger)

when sliding is enabled, every time it moves, it slides, which means it moves faster, deals damage when bumps into human and cannot change direction until hits a wall. When it hits a wall, it stops sliding in that direction. it leaves a mini trail of fire in its wake.
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Re: Proposed stage 4

Post  Pkmmte on Thu Nov 04, 2010 8:23 pm

swamp-cecil wrote:Name: Hydra
Evos: 4
Stage: 3
Team: Alien
Hp: 250
Shift: enable "sliding"
Primary: Chomp
Secondary: Breath fire. same as flamer except stronger and longer
Tertiary: None

Name: Hydra
Evos: 5
Stage: 4
Team: Alien
Hp: 325
Shift: enable "sliding"
Primary: Chomp
Secondary: Breath fire. same as flamer except stronger and longer
Tertiary: spew fireball (same as barbs except slower, gravity dosent affect it and stronger)

when sliding is enabled, every time it moves, it slides, which means it moves faster, deals damage when bumps into human and cannot change direction until hits a wall. When it hits a wall, it stops sliding in that direction. it leaves a mini trail of fire in its wake.

AWESOME!!!
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Re: Proposed stage 4

Post  Shadow on Thu Nov 04, 2010 8:46 pm

I also have an addition for the human side...
Name: Omega Suit
Credit Cost: 1000
Defense Bonus: Same as bsuit
Customization:
    Omega jetpack: Very very small fuel cell, but recharges fast...think jump pack (200 credits)
    Shield (Iffy...if I can get the programing to work...) Will allow for a shield to be deployed at will, stoping all electricity based attacks up to 50 damage points (400 credits)
    Arms Factory: Slowly replenishes your ammo for all non-energy weapons (750 credits)
    Reactor: Recharges all energy based ammo slowly, can overload creating a base destroying blast (think jetpack explosion x2) (750 credits)

Special Bonus: 50 extra hp, and extra health regeneration, slightly slower than bsuit but gives a very fast stamina regeneration
Model: http://i42.tinypic.com/fnguvr.png
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Re: Proposed stage 4

Post  $$Luis$$ on Thu Nov 04, 2010 11:05 pm

wow if we get those new class's that will be awsome
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Re: Proposed stage 4

Post  mark00s on Fri Nov 05, 2010 4:46 am

Also on S4 for Humans can be:

Upgraded Blaster:
Cost: Free
Unlimited shots
Faster shotting (Or faster shot fly)
New colour of shots (Blue, Green or Purple?)
Zoom (little... Less than Mdriver)

Plasma Rifle (maybe on S3?)
Cost: Same as Xael/Lucifer.
Copy this rifle from Quake 3 (long reload, 1 shot, i used it to Headshots xd), and colour it or change something (It can't be 100% texture from Quake... Tremulous is in other universe than Quake).


And Bulding:

AA Gun

Limitation: 1 AA gun on map only.
Shotting like MG Tower
Bigger range
Shotting only Flying objects (For now - Spitfire)
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Re: Proposed stage 4

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